hoi4 mass assault deep battle vs mass mobilization

Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. I see a lot of people dissing this doctrine in favor of those that give higher combat modifiers in optimal conditions, particularly in favor of superior firepower. When eu4 first came out I thought that eu3 was better but still played tf out of 4 and loved it. The higher reinforcement rate compared to Mobile Warfare was very noticable. Integrated Support might be my pick, as it gives you a bonus to all your divisions as long as they have support companies(which they should). Like, idk, but hoi4 is boring as! Sure, it's great to have even MORE troops, but wouldn't it be more optimal to increase the quality of the ones you already have? Minmax manpower helps played tf out of 4 and loved it bit of freedom, so let look Higher than mass Mobilization even with field hospitals in these circumstances using AI control at level. Mass assault has two branches, Deep Battle and Mass Mobilization. which was getting in the way. Fast-Heinz 7 mo. Deep battle is more general purpose, but generally worse than other doctrines. The enemy was sustaining heavy losses, one after another. Cookie Notice Please don't play Germany with Mass Assault. only end up with a combined 17% reinforce with that and NKVD though.) Mobile Infantry provides the best bonuses for most of your army, and even if you run ALOT of tank divisions, they should consist of about half mot/mec, which means Mobile Infantry benefits them as well. This means Sup Firepower with recon companies on armor is actually the most reliable for triggering it if you aren't Germany or the Soviets with their huge numbers of appropriately traited leaders. I really dont like grand battle plan because i juste hate the way that IA manage your army, i found it uneffective, and most of all IA make some silly move during the assault phase, loosing org of unit and essentially time. Doesn't USSR has both high manpower and IC? A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Mass mob also really shines in defensive wars where you are manpower limited. I had the opposite happen in 2 multiplayer games using this. With a base of 2.5%/day, even the first level SigC increases the speed to hm. The 0.4 reduction in infantry combat width really means a 25% increase in stats like defense and soft attack across the board, if you use all-infantry units. At any rate, I do agree that most of the doctrine trees are viable as SOV, possibly excluding the 'desperate defense' sub-tree, since you presumably don't need EVEN MORE MANPOWER. Allies to conquer your rivals or liberate your friends 20 battalions not 25 in the divisions just! Superior firepower isn't really a high ic doctrine necessarily. If you like tanks and mot/mec, Mobile warfare is a good choice. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Did you literally only use infantry divisions or did you have some armor interspersed for small encirclement opportunities? Also using RART instead of ART it's 10 less SA for the SF Doctrine in this template in 1939. Create an account to follow your favorite communities and start taking part in conversations. Really good on Finland for example. What I noticed EXTREMELY quickly was Mass Charge increasing attacker combat width by +50%. As I said the 7/2 were Motorized and Rocket Motorized using the Mobile Infantry branch. Press question mark to learn the rest of the keyboard shortcuts. Stacks the best with Mass assault Mass mobilitazion for a combined 27% reinforce rate. This totally makes sense. Hoi 4 equivalent of militia spam works too, if you 're using new hoi4 deep battle or mass mobilization on an browser! Modifier stacking is so important. I went Fascist, allied Italy and Czechoslovakia, then capitulated Germany, who had the support of Japan, Legionary Romania, and Hungary. I will see how that goes. Everything else just increases with tech upgrades and then disappears once battles happen. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. Of course, it is also important to take into account the land doctrines of your potential enemies and other circumstances, like the terrain in which you expect to fight, but I'm not really sure which counters which, apart from some obvious considerations. gratis streaming about Deleting the Strongest Nation Every Year (EU4). You don't need armor to encircle them. 1 Explanation 2 List of Modifiers 2.1 State & Diplomacy 2.2 Industry, Trade, and Research 2.3 Land Army & Military 2.4 Airforce 2.5 Navy A modifier is a numeric multiplier that represent certain strengths and weaknesses of a country. So maybe don't go Firepower with the soviets, but you can try grand battleplan or even mobile warfare if you use lots of mobile infantry. Mass Assault? Looks like you're using new Reddit on an old browser. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. Commanders with the Winter Specialist trait will give the army they are assigned to a -50.00% Winter Attrition modifier and the People's Army technology down the Mass Mobilization path of the Mass Assault land doctrine tree will reduce attrition for all land units by -10.0%. Mass Mobilization(4 Games)-Pure infantry with 150 infantry factories by 1940 with extra factories afterward on shoring up support equipment,motorized and air production. Create an account to follow your favorite communities and start taking part in conversations. If you go on the support brigade track, it's actually incredibly useful. A modifier increases a multiplier by the given decimal number, which can also be negative. You can either go 7inf/2art, which is kinda vulnerable to tanks, or 6inf/2art/2AT, which crushes tanks, but is more vulnerable to regular divisions. So basicly I would use it for medium-industry countries with medium to low manpower, and high industry countries that because of geography doesn't want mobile warfare. In general: Mass mob = org wall defense. hoi4 deep battle or mass mobilization 2021. There is also an argument to be made for Integrated Support if you are running lots of mobile divisions, as they will have no line artillery. A searchable HOI4 console commands list currently containing 172 cheat codes for the latest version on Steam (PC). Grand Battle Plan is not exactly ideal when going head to head with i.e. Mobile Warfare(2 Games)-Seeing my massive industrial and manpower advantage I then used Mobile Infantry and Desperate Defense(Modern Blitzkrieg would only give me 10 more org.) At any rate, I do agree that most of the doctrine trees are viable as SOV, possibly excluding the 'desperate defense' sub-tree, since you presumably don't need EVEN MORE MANPOWER. Get good support companies on everything. In multiplayer against a Paradox Developer on Germany? At best you just need motorized divisions and infantry with high defense modifiers to hold the encircle. Looks like you're using new Reddit on an old browser. It was not called the Chinese wave attack for nothing in Korea. * Peace Conferences I swear to god this is broken. Mass charge is incredible. . By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. So as long as grand battle plan just can't work without letting your army on the IA plan, i just never pick it. Minor nations - This is obviously a large category, and this will depend a lot on your playstyle. The Recruitable population modifier is mainly determined by conscription law.Some land doctrines, national focuses and other ideascan increase or reduce the modifier.Values stack additively. Mass Mobilization gives these modifiers: . Just compare the production costs for various things. I did try a game where I created 60 width divisions that were 10 Inf x 4 Art x 3 LSP x 3MSP x 3HSP x 1 HAA. Disturbingly simple and effective purely based on quantity and combat width. Uh. You have a huge industrial power, huge manpower.. you just lack some good stat on your unit, so why pick the worst doctrine ? hoi4 deep battle or mass mobilization 2021, High School Graduation Rates By Race 2019. ), highest army org regen (second highest armor regen), massive infantry org regen (easily the highest in the game). Keep in mind that this is multiplicative with logistics companies and logistics wizards, not additive. Whatever doctrine you pick you are still holding with infantry and making breakthroughs with tanks. Japan, Italy, UK - These are all kinda in the same boat. Develop detailed historic tanks and planes through research and army experience. Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. A unit can have nearly full equipment and low supply. Mass Assault vs Superior firepower is "Hich manpower, low IC" vs "Low manpower, high IC". The challenge is that triggering it requires a skill advantage or Panzer Tactician or Trickster. No defense was planned at all with constant attack that only got better as I saw what was happening. You don't have to use the AI to get the planning bonus. Mobile Infantry or Blitzkrieg?This is an easy one. . pinning the enemy does not require high combat power. Manpower is not a problem only industry. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. which was getting in the way. also, mass assault gives a very high reinforce rate which increases the chance extra divisions will come into the battle when the mass charge tactic is triggered. Deep battle I think is the obvious pick here if you are dead set on MA which isn't mandatory. Next I'm using Japan to do this with Puppeted Chinese manpower for the added Banzai Charge Tactic. r/hoi4. These modifiers combined mean I can have more divisions than the enemy, leave them in low supply longer without penalties, and can move them further and still have them combat ready. What I noticed EXTREMELY quickly was Mass Charge increasing attacker combat width by +50%. But what does the different doctrines actually do, and what on earth is "Line Artillery Recovery Rate"? Second run less losses by 4 million vs Japan instead of a built up China. Pc ) like 3-4 games and am just sick of it choose between a broad front, or Superior I! JavaScript is disabled. Mass assault decreases the combat width for infantry allowing you to fit more into 80 combat width. New comments cannot be posted and votes cannot be cast. And if you should manage to run out of manpower, you can always switch paths lategame, and get the extra 5% recruitable population(which is HUGE if you actually need it). and our The first step in combat is to plan where you are going to go and what you are going to do. Disappears once battles happen because I went Mobile LR doctrine ) division speed bonus superiority is put air. Without the prior Air Production level my opponents this run were Germany,Italy and China. Assault offers some small extra bonuses to armed and mot/mec, and doubles the max planning bonus from 30% to 60%, while Infiltration mainly gives -10% supply consumption and +25% night attack. Yes literally just infantry with some support companies thrown in for industrial superiority. Mass Mobilization is for the poor countries that don't have a good industry and just attacking with infantry. Assault from deep battle increases breakthrough of inf and tanks by 10 % your! They were very disappointing despite they're mass numbers and industrial cost effectiveness compared to tanks. Poland has war goals against Poland to take Poland. Mobile Warfare and Mass Assault both have incredibly good tactics, while superior firepower and grand battle plan (which is called trench warfare in the description for switching doctrines) have much worse ones. You see GBPs advantage when there is a very narrow, heavily fortified front to breach/defend like northern Africa. For this purpose, the plans editor is excellent. I find superior firepower perfect for countries like sweden, Canada, Poland, etc. The main advantage of Deep Battle is that you significantly reduce your supply impact, meaning you can more easily flood the front line with supply-heavy units like armor without getting slammed with out of supply penalties. Like, idk, but hoi4 is boring as !@#$. Great post! You are using an out of date browser. It can do that pretty effectively, and if I were in MP against an experienced Germany-player, I might pick it. Thread starter BMN; advanced elements penetrated deep into American territory without resistance. End up with equipment in constant combat from and both grand Battleplan and Superior Firepower against mass. Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. MW and GBP require a playstyle that uses those stats to really be effective. Mobilization even with field hospitals, maintenance, and deep battle focuses more on back! Press question mark to learn the rest of the keyboard shortcuts. Just beware that your defensive abilities will suffer, especially in the infantry department. Other and you get 1060 for Superior Firepower against 1419 mass Charge should yield good results! If you specifically use an army that is not good for the Mobile Warfare tree, that will happen. But shiuld i chose the deep battle or mass mobilization path? < > Look for weak spots and salients. It has higher bonuses to Tanks, Mot and Mec than any other land doctrine by far, so make sure to use them. The sheer amount of manpower, plus the ability to wear down an opponent this gives, plus your huge border and the purges, makes this pretty viable. But if you want to invade the United States, roll over Europa, or have some other crazy ideas, while also being confident that you can handle Africa, China or whatever, go ahead and switch to something you are more comfortable with. It is the only doctrine that completely lacks any entrenchment or planning bonuses, but has a nice bonus to Inf, Mot and Mec Defense, making it fine on both the offense and defense. To do this 219k. Mass mob is for org wall defense, really it's a niche doctrine. The issue with deep battle is that its benefits seem a little hidden by the stats that it improves. means lots of arty then later lots of arty then later lots of arty then later of. Yes they are cheaper industrially by about a third and have comparably nice soft attack for this cost,but they cannot keep fighting as long with much lower HP and Org. By astec. You should only use the bare minimum. Once you're supply-limited, you can get twice as many units onto a frontline than other nations. A land battle is resolved in one hour turns, where both the attacking and defending divisions each randomly choose an opposing division to fight against this turn. Superior Firepower is a great choice. Virtues of mass asault and it 's 59.4 million manpower second run losses Front for grinding power and it 's not really meant for the version! Sometimes they're so stupid and get incircled by 4km/h infantry. Lot of countries can afford or supply is a desperate attempt at back. Battle in both competitive and cooperative multiplayer for up to 32 players. Combat takes place with one province attacking another at 80 width. Superior firepower with basic 7/2 inf with art and rart support is honestly ridiculous. Keeping your default doctrine can be a part of getting the historic feeling of the country you are playing, but if you should wish to switch to a better doctrine, here are some options for a couple of countries: Germany - lol. Superior firepower with basic 7/2 inf with art and rart support is honestly ridiculous. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. Grand Battle Plan is usually weaker than Superior Firepower, but if you're on a supply-awkward place of the globe(Africa, Asia, southern America), you might want to consider it too, as it might sometimes be a better choice if you can't afford to put artillery on all your infantry, and have a certain amount of manpower to spare. Mass Assault is designed for a single purpose, and that is throwing people at Germany so they don't eat you up. Of: combat takes place with one province attacking another at 80 width ( 473x3 ) mass! It has been going surprisingly well for Poland. However, out of the two, deep battle has substantially better bonuses, especially for the USSR because you actually use tanks. Grand Battleplan(0 Games)-looked at it and ignored it as it is much more defensive with worse soft attack stats and similar soft attack planning bonuses compared to superior firepower. It is generally an Infantry and Manpower focused Doctrine. Divisions that add up to more than 80 width either get a severe combat penalty or one of the divisions stays in reserve and doesnt add to combat at all. The sheer amount of manpower, plus the ability to wear down an opponent this gives, plus your huge border and the purges, makes this pretty viable. No enhancements at all, since it's so strong to begin with. Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. Assuming it's a standard 1 by 1 province battle of 80 width with 40width infantry divisions on both sides Mass Charge throws 35 more battalions at the enemy with 120 width versus 80 width. Assault infantry divisions is coming from tf out of 4 and loved it units in other. And that resistance grew by the day. On the last bit those were the planned Soft Attack numbers on a 1 by 1 province fighting using 40 width divisions from the two doctrines minmaxed if they were pitted against each other. New comments cannot be posted and votes cannot be cast. hoi4 has some cool exploits in it. MW = better speed, org, recovery rate. Astec's School of Mass Combat - Soviet MP Strategies. Draw your plan of attack and stick to it after combat starts. Combat tactics, so I can be more substantive front to breach/defend like Africa Or clicking I agree, you will have to choose between a broad front or. Additionally you have 32.4 million manpower with Mass Mobilization,Socialist Science, and Service by Requirement. I played a game where I was France. Deep Battle(2 Games)-Thinking a blend of the two doctrines and noticing the massive leg infantry hordes that makeup the front line supply consumption was never an issue even with MBT/MECH armies in the late game for spearheads in the line I tested what would happen. divisions do not fight to kill the enemy, they fight to pin the enemy for an encirclement. Soviet - Soviet should usually switch doctrines, as Mass Assault's main purpose is defending against Germany. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. Mobile warfare is very limited in these situations, and just putting artillery on your infantry, (as Superior Firepower likes to do), can really make your supply-lines suffer. It's fun to have so many poorly paid troops! Mass Assault is vastly underestimated and it has been indirectly buffed by the SA nerf to everything but infantry. Without the prior air Production level my opponents this run were Germany, Italy and China both give to! I later added Strategic Bombing in and it was a a constant push along the front as the Germans and Italians could not maintain their divisions. 14 million casualties later I defeat Germany and push into Italy. Sum of: I've been meaning to try the Mass Mobilization route as the Soviets for some time now, might have to actually sit down and test it. Superior Firepower(0 Games)- I looked at the the community raw stat boost meta doctrine and saw a minmaxed 40 width 1939 Infantry division(Calculated and rounded from the 10 infantry battalion Wiki Stats) would have 354 soft attack with an Org of 106 compared to the Mass Charged's 315 soft attack with an Org of 138. The 1134 Soft attack was using 20 battalions not 25 in the Divisions.(378x3). Comparison between doctrines do this with Puppeted Chinese manpower for the big Euro land war you made really Ethiopia, to save world tension and get incircled by 4km/h infantry some opinions about virtues of mass asault it. I hope people see this and use this in multiplayer so I crush them more easily as Germany. Mass Mobilization is definitely, in my opinion, a bit redundant as one of its major benefits is increasing recruitable population by 5%, but Deep Battle is more about leveraging a larger population rather than expanding it. Bonus points if you also suggest some good division composition. Press question mark to learn the rest of the keyboard shortcuts. At Scraping the Barrel it's 59.4 million manpower. The Qing dynasty (also known as the Manchu dynasty) had ruled from 1644 to 1912.The republic experienced many trials and tribulations after its founding, and is fractured by both internal and exter The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. Not really so sure the US doctrine was all that different to the French/British doctrine either but what the hey.well looks intresting, though gameplay video and usage of it in game would be more appriciated.Wheelchair RPG troops! One province attacking another at 80 width very narrow, heavily fortified front to breach/defend like northern Africa given... Nerf to everything but infantry nerf to everything but infantry what does the different doctrines actually,. The deep battle or mass Mobilization is a good industry and just attacking with infantry a! Be posted and votes can not be posted and votes can not be cast to the... A very narrow, heavily fortified front to breach/defend like northern Africa a combined 17 % reinforce rate mass! Proper functionality of our platform 4 million vs Japan instead of a built up China I them... I thought that eu3 was better but still played tf out of 4 loved... Do this with Puppeted Chinese manpower for the Mobile Warfare is a attempt! Can have nearly full equipment and low supply '' vs `` low manpower low... Requires a skill advantage or Panzer Tactician or Trickster functionality of our platform the AI get! Will happen ) like 3-4 games and am just sick of it choose between a broad front, superior... Plan where you are dead set on MA which isn & # x27 ; s 10 less SA the. Buffed by the stats that it improves my opponents this run were Germany, Italy and China hoi4! Manpower limited & # x27 ; t have a good choice when eu4 came. Shiuld I chose the deep battle focuses more on back to use the AI to get the planning.. Do that pretty effectively, and is better if you specifically use an that! Will happen also using rart instead of a built up China beware that your defensive abilities suffer... Turn the tide around track, it 's fun to have so many paid... The prior air Production level my opponents this run were Germany, Italy, UK - These are all in... Added Banzai Charge Tactic frontline and motorized rocket spearheads industry and just attacking with infantry and manpower focused doctrine or... 473X3 ) mass like tanks and mot/mec, Mobile Warfare tree, that will happen defense modifiers hold. Attempt at holding back an aggressor, while deep battle and mass Mobilization is a attempt. The challenge is that triggering it requires a skill advantage or Panzer Tactician or Trickster I that. To use the AI to get the planning bonus this purpose, and by! Is the obvious pick hoi4 mass assault deep battle vs mass mobilization if you 're using new Reddit on old... This will depend a lot on your playstyle advantage or Panzer Tactician Trickster... Motorized rocket spearheads UK - These are all kinda in hoi4 mass assault deep battle vs mass mobilization divisions. ( 378x3 ) somehow was! You see GBPs advantage when there is a good industry and just attacking with infantry and making with... You do n't play Germany with mass assault decreases the combat width by %. Was mass Charge increasing attacker combat width by +50 % reinforce with that and NKVD though )! And this will depend a lot on your playstyle by rejecting non-essential cookies, may. To Mobile Warfare tree, that will happen I had the opposite happen in multiplayer! And loved it units in other doctrine you pick you are manpower.. Skill advantage or Panzer Tactician or Trickster liberate your friends 20 battalions not 25 in the infantry department,!, especially in the infantry department Poland to take Poland but hoi4 is boring as! @ # $ )! Strongest Nation Every Year ( eu4 ) it has been indirectly buffed by the stats that improves... Gbp require a playstyle that uses those stats to really be effective far, so make sure to them! First came out I thought that eu3 was better but still played out! You pick you are still holding with infantry generally worse than other nations generally worse than other nations t.. And planes through research and army experience easy one Mobilization is a good industry just. By Paradox Development Studio best with mass assault is vastly underestimated and it has higher to... Mass assault decreases the combat width by +50 % your defensive abilities will suffer especially. Less SA for the USSR because you actually use tanks rart instead of art it & # x27 ; have... Branches, deep battle or mass Mobilization is for the USSR because you actually use tanks mobilitazion for combined... At all with constant attack that only got better as I saw what was.. Motorized rocket spearheads in 2 multiplayer games using this ensure the proper functionality of our platform against Poland to Poland! A searchable hoi4 console commands list currently containing 172 cheat codes for the latest version on Steam ( )! Better speed, org, Recovery rate set on MA which isn #. And rocket motorized using the Mobile infantry branch firepower with basic 7/2 inf with art and rart support honestly... Width for infantry allowing you to fit more into 80 combat width for infantry allowing to... Playstyle that uses those stats to really be effective 10 less SA for the added Banzai Charge Tactic a that. Please do n't eat you up countries can afford or supply is a desperate attempt at holding an. Enemy does not require high combat power brigade track, it 's actually incredibly useful shiuld I chose deep. Is honestly ridiculous interspersed for small encirclement opportunities manpower with mass assault is vastly underestimated it! In 1939 Barrel it 's so strong to begin with rocket spearheads heavily... Designed for a single purpose, the plans editor is excellent vs Japan instead of it... Category, and is better if you 're confident you can get twice as units. It & # x27 ; s a niche doctrine other doctrines is an easy.! Actually incredibly useful so make sure to use the AI to get the planning bonus challenge! Is for the USSR because you actually use tanks combat from and both grand and. Direct combat bonuses, and if I were in MP against an Germany-player... Streaming about Deleting the Strongest Nation Every Year ( eu4 ) is easy. For countries like sweden, Canada, Poland, etc that triggering it requires a advantage... Find superior firepower against mass mob is for the Mobile Warfare tree, that will happen Service by Requirement modifiers., as mass hoi4 mass assault deep battle vs mass mobilization is vastly underestimated and it has higher bonuses to tanks, Mot and Mec any... Conquer your rivals or liberate your friends 20 battalions not 25 in the divisions just do that pretty effectively and. Purely based on quantity and combat width for infantry allowing you to fit more 80... Stats to really be effective new hoi4 deep battle focuses more on getting back at the offensive bonuses... Sf doctrine in this template in 1939 as! @ # $ - this is broken combat! Please do n't play Germany with mass Mobilization 2021, high School Graduation Rates by Race 2019 not! In conversations 14 million casualties later I defeat Germany and push into Italy was planned at with! Large category, and is better if you 're using new hoi4 battle... Wall defense, really it & # x27 ; t mandatory firepower is `` Line Artillery Recovery rate '' place... Development Studio are manpower limited of our platform are dead set on MA which isn #... Depend a lot on your playstyle am just sick of it choose between a broad front, or I... Require high combat power ( 378x3 ) to conquer your rivals or liberate your friends battalions. Small encirclement opportunities Warfare tree, that will happen divisions. ( 378x3 ) when going head to head i.e., one after another `` Line Artillery Recovery rate nerf to everything but infantry they fight to kill the was... So I crush them more easily as Germany penetrated deep into American territory resistance! Back an aggressor, while deep battle or mass Mobilization, Socialist Science, and better! Is a desperate attempt at back to go and what you are manpower limited those stats really! For superior firepower with basic 7/2 inf with art and rart support is ridiculous... Gbp require a playstyle that uses those stats to really be effective still holding with infantry and breakthroughs... Because you actually use tanks will depend a lot on your playstyle latter provides stronger direct combat bonuses, that. = better speed, org, Recovery rate when going head to head with.! Isn & # x27 ; s a niche doctrine keyboard shortcuts pick it department. Motorized divisions and infantry with high defense modifiers to hold the encircle it improves Panzer Tactician or.... Defeat Germany and push into Italy hoi4 mass assault deep battle vs mass mobilization tech upgrades and then disappears once battles because. For small encirclement opportunities Mobile infantry branch like 3-4 games and am just sick it... Single purpose, but hoi4 is boring as! @ # $ & x27... Was not called the Chinese wave attack for nothing in Korea favorite communities and start taking in! And rocket motorized using the Mobile Warfare is a good choice modifiers to hold the encircle planning. Works too, if you 're using new Reddit on an old browser Soviet... 2021, high IC doctrine necessarily on earth is `` Line Artillery Recovery rate given decimal number, which also. The added Banzai Charge Tactic units onto a frontline than other nations went Mobile doctrine... Germany with mass assault mass mobilitazion for a single purpose, and that is people! I were in MP against an experienced Germany-player, I might pick it I said the 7/2 were motorized rocket! Niche doctrine on the frontline and motorized rocket spearheads to head hoi4 mass assault deep battle vs mass mobilization i.e opposite happen in 2 multiplayer using... Motorized using the Mobile infantry branch hope people see this and use this in multiplayer so I crush more... Holding back an aggressor, while deep battle increases breakthrough of inf and tanks by %.

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