underrail stealth build

Sidearm is always a Smart Ampliefied Laser pistol with Versatility to take care of high mechanical DT/DR enemies.As for utilities, main loadout is Acid and Shock bolts with an appropriate grenade.Got some Incendiary bolts for mutants. and our This page was last edited on 14 October 2017, at 08:06. I'm pretty new to the game (on my first playthrough playing on Normal/Oddities). Hey, I'm new to Underrail and have recently starting a new character after getting stuck at Newton (due to not having equipment to deal with the Azuridaes and not having a good build), I've now started again with the goal to play with a sniper build, so looking for any tips from players who actually know what they are doing for what I should do. No psi. In a build meant to boost neural overload cerubral truama is a fantastic ability that adds to the damage of neurual overload. For crafting you can make a max quality xbow (if you actually find max ingredients! Some merchants sell the needed ingredients. It's fun enough that I don't mind much remaking my character a few times before I get it right. Advice for ElectroSpartan Spear Build, What the state of discourse in Underrail Discord looks like, Press J to jump to the feed. You need Mechanics and Tailoring to craft a psi beetle carapace tac vest (among other useful items), which is by far the best general purpose armor for a psionic. Stealth: ? The armor you wear has considerable effect on your effective stealth skill. All rights reserved. :^). Neural overload is a silent stealth kill on a stealth character. You can buy them or find them. A subreddit dedicated to the discussion and news surrounding Underrail. Maybe with Blitz you can actually burn through that much psi in one round in a useful and tactically intelligent way, but I seriously doubt it. I have over 1000 hours in game and pretty much always go with 3 con and have no problem with that. To successfully hide from someone, they need to keep out of their sight for a while. Underrail character build calculator & theorycrafting tool . to fix the link. The skills are exactly as I intended, but having the numbers is a big help. I haven't ever used a crossbow, but you need traps afaik. I have not done a stealth build with my PSI character before, nor have I specialized in Thought Control. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. This would happen often enough to be useful. Next after melee assassins that got the drop on me, my worst enemy were psi-users since I didn't really get to build my resolve in any way and dopplegangers blocked my shots a lot. Valve Corporation. All trademarks are property of their respective owners in the US and other countries. While a little bit old, from before Dominating was added at least, they are solid. Other feats I'd drop: neurology & meditation. Lockpicking and Hacking: more useful if you're playing on Oddity, but useful regardless of your experience type. https://docs.google.com/document/d/1MTseAjhW_vJCJ316P39EzR0lAzTdzhJua12ZeTuAQmg/edit#, stealth crossbow is alright, but if you're going to need to get used to playing around bear traps +oppertunist/vile weaponry. Can spot and disarm all traps in the game and use all traps. You have decent control options outside of items. The title says all, cuz I was in completely lost as what should i build for my character. Plenty of scouting out the battlefield, placing a field of traps, deciding on what elemental or poison bolts to use, and when a grenade toss is the right choice. It was before the nerf to Critical Power though, but I'm pretty sure that would have made little difference. I'm at Depot A in Junkyard & I'm getting my ass kicked by mutants :) I'm playing a melee stealth build, but I feel It's time to start over as I really want to complete the game! Choosing stealth over tank isn't suboptimal. Oh, I actually read some of your other posts and realized you don't seem to want knife anymore. 2 Replies 611 Views December 07, 2022, 07:24:11 am by . I think I'll be steering away from psi personally, at least for this build, as I'd like to explore the stealth mechanics more, and I know playing Psi it's all i'll use. Can you provide me with the best stats and skills for stealth? Press question mark to learn the rest of the keyboard shortcuts, https://docs.google.com/document/d/1MTseAjhW_vJCJ316P39EzR0lAzTdzhJua12ZeTuAQmg/edit#, https://underrail.info/build/?HgMIBwMPAwcARsKgACPCoGdQRgBBWm03I10AAAAcMwBMASYnMCI1woDCo0xLAjhqM8K1woUP4qGkBeKnvgrfvw, https://underrail.info/build/?HgMHBwMQAwcAQcKgAADCoGlQRgBGWnA2P10AAAA-AABUASYnMCIWwoArwqNLTAI4wodqwrUzwoXip74K4rCQBd-_. These Mechanics and Tailoring numbers would also cover you for whatever melee weapon you wanted to make. Create an account to follow your favorite communities and start taking part in conversations. As far as psion goes, I've played around with the schools and it feels really overpowered. Espaol - Latinoamrica (Spanish - Latin America), underrail.com/forums/index.php?topic=1281.0, https://www.youtube.com/user/NerdCommandoGames. I'll try to address this in the order that you wrote it. Stealth - Underrail Wiki Stealth Stealth is a skill . You can get a big action points boost by combining adrenaline with psychotemporal contraction already. Aimed Shot, Ambush, and Deadly snares supply me with ample crit possibilities, so no focus on crit chance.Pneumatic AA Cyclon and bolt quiver puts me at 14AP per shot, psi support and adrenline gives plenty of shots. Need help in building a sword build with temporal manipulation, Zoom & Boom: Agile Shotgun, Crushes DOMINATING, Very Fun. Stealthy trapper/crossbow build w extra's. :D I'm at Core City rn for the first time!! Is it worth getting Versatility and skating on that (with more points available for other stuff), or is it better to actually invest in Melee and Crossbows fully? Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Cryogenic Induction and Cerebral Trauma are pretty mediocre, and Mental Subversion is just borderline useless. A subreddit dedicated to the discussion and news surrounding Underrail. Started by Dja303. The build can pass all Hacking and Lockpick checks in the game. Also that high stealth is needed for dominating difficulty Hard difficulty doesn't require a super-optimized character. Thanks a lot bud. The two weapon slots in inventory are separate. See Stealth Mode for details on stealth mechanics. Hacking: . All trademarks are property of their respective owners in the US and other countries. I've personally never tried Continuum Ripple, as I tend to use temporal distortion as a single target heavy hitter. Few questions about a stealth build - melee+crossbows specifically. Lots of fun. Other than that, I don't think you should have any problems on Hard. It is a 'busy' build. Literally zero enemies in the game have high enough Detection to necessitate that much Stealth. I would call these flavor not optimal. Once you are hidden from someone, they will need to pass a perception check to detect you. I'll see. But that's my personal preference for playing 3 con characters - stacking initiative as a back up to stealth. Sorry if my post seems fragmented, I wrote as I was reading your build. As such my guess is that you'll struggle in fights that force close range, such as narrow quarters or when you get ambushed (which will happen less and less as you level your perception (I found the detection goggles very helpful in areas I expected to be ambushed)), especially if they fuck with your strength through crippling strike. Looking at my original build, my big mistake was not planning my feats, quite late here but i'll be making a new build, using Enor's build as a base for now, and tweak it to my liking as i go - probably going to end up re-rolling a coulpe of times :). Espaol - Latinoamrica (Spanish - Latin America), https://underrail.info/build/?HgMHBwMQAwcAAMKgAADCoMKgTTkAwqBQUUMYUQAAAABpAEQCIgEwwoUmNUt_M0I4TGrCgGvCteKhpAXip74K378. Crafting isn't necessary if you do not plan to get hit and you do plan to stealth. if you are going traps, you need 7 dex minimum for the feat that makes traps super awesome. Stealth Hacking Lockpicking Traps Split points: Throwing Pickpocket Early on I put all the points into pickpocket until my effective skill is 50. All rights reserved. 130 needed for best tier Plasma Grenades. Light and stealthy armor can give large bonuses to Stealth and armor penalty of heaviers armors can decrease it by up to 95%. Yeah, it's a complex but very rewarding system. It all depends on what exactly you want out of the character and how you want to use stealth. Chaotic_Heretic Jan 26, 2016 Prev 1 2 3 4 5 6 Next Sheepherder Savant Joined Feb 4, 2014 Messages 640 Jul 19, 2020 #76 iron grip is to be able use spears with riot gear, which has shields which prohibit the use of hammers and normally spears. You'll need those for your stealth skills. Whats the good strength to have in that build. Congrats man! Also, imo you can get away with maxing only two psi schools and leaving the other two at 70. I'd recommend Stealth (as someone who abhors stealth). Knife is really strong against single target but kinda struggle against larger group. As you have probably discovered, stealthy melee assassin is great for taking out lone or few targets silently, but struggles with groups, long range foes and heavily armored foes. How do you deal with high mechanical threshold/resistance with crossbow builds? The Invincible Bloodpsican: Hemopsychosis, Crits, Damage Reduction, Metal Armor, Mobile Steel Commando w/ Disassembly + guide, Discount Space Marine - Sword/AR Versatility, Question on beginner "Tin Can" or Juggernaut Assault Rifle build, Timeless - Temporal Manipulation psi build, with Dodge/Evasion on Dominating. They absolutely melt to the bio damage enhanced by the Cave Ear poison. other skils are throwing, traps, biology, mechanics, electronics and tailoring. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Let's Play Underrail. Underrail builds. So as the title suggests, I'd appreciate a straightforward guide as a Sniper using Stealth (if possible). Unless this is some kind of deliberate RP choice or part of the build theme, it's just terrible. Create an account to follow your favorite communities and start taking part in conversations. I think the linked build is patently bad. Underrail Faceless Commander Fight (PK Shaman Build) Dominating 1.3K views9 months ago Rimworld any escape, crash landed, speed run 1.2K views4 years ago Magnar (MT Chempistol) Dominating 1.1K. HELP!!! I figured traps would be part of it, too. What do you need Dex 7 for? Many traders sell/buy blueprints. I might try it out if xbow doesn't pan out for me. Cheap Shots lets you control combat by switching targets after you incapacitate one, since you know they won't hit you until their next turn. You won't be put in a position where you will need high def to protect yourself in a way that a energy shield won't. Reason for this is that you can get psi cost very low already with items & food, so those additional psi points aren't that useful. It has flaws. Then toss down Cave Ear poison caltrops and crawler poison caltrops. I understand this build is supposed to be oriented around TC, but really, even if you're going to be spamming Neural Overload, the additional damage from Mental Subversion is pretty inconsequential. Even a little investment in Throwing and Traps goes a long way. Playing an imperfect build that you came up with yourself can be more fun. The guy one shot the final boss on odity xp and dominating yet you are treating this as though it is a trash build. The crafting skill investment is seriously lacking. Anyone have any solid builds? If you wanna go with it for flavor, go nuts. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. I may have to look into speccing traps, I see a lot of positive in using the higher tier ones.Combat was the main issue for me. The armor you wear has considerable effect on your effective stealth skill. Can't give that detailed advice without knowing what secondary weapon you plan on using (ARs/SMGs/shotguns) and whether you have the DLC or not. This means that you can only have one main combat skill that you will be good at, so eider you deal damage with psi or psi is just a support tool. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Oh and also, is any social skill worth it at all? Hmm, I've never went so heavy on traps before.. I have over 1000 hours in game and pretty much always go with 3 con and have no problem with that. I've already started a bit with my current build & have points in Guns and so on, but I'll definitely try yours too, I appreciate it! Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Damage comes from Neural Overload. How viable of a combo is this to those that have tried it out? Let me post my fav one to get going. - 1.16.5. :-). You could steal a bit from PER to go with 5 str instead but I recommend just learning to play with 3 str :). I'm thinking about trying a knife/bleed/stealth build with some crafting, but I have some question before committing, I only finished the game once and it was with a psionic build so I don't have much experience with normal combat. SA Forums - Something Awful - Search the Forums - User Control Panel - Private Messages - Edit Options That's going to be subjective. Espaol - Latinoamrica (Spanish - Latin America). I looked at sword and spear, but sword seems like they would struggle against any strong enemy, since those would avoid at least some of the attack and reset all bonus/flurry. Neurology is absolute trash. requirement, but the optimal range you wanna stay at is much higher. Take a look at this build to get an idea of what you can do: Full disclosure: I haven't played non-psions since forever. I'm having real fun w it :3 Just wanted to let you know!! I used continual ripple once before giving the game a rest. It'll compliment your Sniper build, and eventually you'll be able to stealth in combat. I feel I had gotten one from a guy who claims to have killed the final boss in one move on dominating with his. This build is largely non-psi and can be made entirely non-psi by just dropping Temporal Manipulation. 3 will. Also, a tiny investment in Chemistry would allow you to craft gas grenades, which are hugely useful. All trademarks are property of their respective owners in the US and other countries. Stealth Mode - Underrail Wiki Stealth Mode Stealth Mode You enter stealth mode which allows you to hide from others, but reduces your movement speed by 45%. I'm looking at trying a stealth build but I have no idea where to start, what skills are critical at what time or any of the nuances of stealth combat. Per title, I'm looking to make a crossbow build who will be using traps and stealth for combat, Well you can max out 8 skills, so you should be able to progress 10 without spreading yourself. stealth (max until equipment starts giving obscene bonuses and you feel points are better spent somewhere else) Lockpicking (max til it is 100, then maybe up to 130 before endgame) Hacking (same as lockpicking, will require longer point investment because of low INT). Need help with a balanced shotgun build. I know PSI is OP, however I also know if I'm going a stealth thought control build it could take a potentially long time to get into OP territory. Seriously, enjoy bre, crossbows and stealth are insanely fun, especially if youre going with JKK and Free Drones. And Fancy footwork is not stellar for spears, since most of the time you gonna get 2 attacks per round, getting 16 MP from it. they serve a similar purpose and they are completely silent, making your life as a stealth player much easier. Not crossbows but I've just finished the game with a stealth/shotgun build. The distribution of specialization points is questionable, but that's partly because the feat selection is bad. ), max energy shield, top tier mines and grenades, all poisons including heartbreaker, and top tier stealthy armor. For slower, harder hitting weapons I'd focus on crits. Im going to make the build tomorrow once im off work, will try and squeeze a few points in if I can. Thought Control, Tranquility. My last playthrough was crossbows and stealth and it was FUN, totally recommend. My psi monk rarely healed playing on hard, had excellent crafted gear and even the more difficult of optional early fights I breezed through. Yes, I do have the DLC :) About secondary weapons I'll probably use Shotguns as It seems good for Close Combat without using melee (ofc). Philosophy is not a feat you choose on level up it's one you can get for free. I'll post the build once its done and give it a go! Sprint is much more useful in that regard anyway (especially if you put spec points in it, it is worth it). I played a sniper that worked okay for a while, I could one hit my target, but then I'd get swarmed by his friends. - Donations! Molotovs and stun bolts will let you control crowds and disappear, if needed - then attack again. At best, it gives you 15 extra psi points in the first round of combat, and after that is useless because (a) rarely, if ever, will you be able to refill a 100+ point psi bar in one turn after dumping it when the build doesn't have Fast Metabolism, and (b) most of the time, AP and cooldowns are going to be what gate your ability usage, not psi points, so you probably won't even get much out of it in a typical first round. Hello! Very Hot Topic (More than 25 replies), Login with username, password and session length, A Detailed Psi Guide | for new and experienced players | all schools, Death's Door Fistfighter - Survival Instincts + Combat Gloves. Tchort was one of the easiest fights in the game: Napalm for ambush, 4 corrosive acid bolts and it was done and dusted in one turn without solving the mutagen puzzle. Huh? Continual ripple is something I have tried and is reliable enough to be note worthy. First of, you have to keep in mind that stealth is kind of self-contained stat/skill wise: Knife or range? All rights reserved. Having played a stealth burst SMG build and half a stealth shotgun build, this build is much more fun and adaptable to the situation.I agree with what others have said, it's a busy, versatile build with plenty of tools, but combat is most effective if everything is murderized in two turns max. I'm pretty sure I'm going sniper so that trick may see some use, i'll keep it in mind. Swords provide debuff that stacks for increasing critical chance and lowering enemies' AP, so i wouldn't say they would necessarily struggle against boss types. Leave just a 1 tile path around the outside for you to retreat. Mental Subversion is not a particularly strong feat. Thanks for the insight Bjorn, Im planning this to be hard difficulty to get used to it. Patreon: https://www.patreon.com/diederi. Particularly if your main ability involves a soundless attack. Value of Dodge and Evasion on higher difficulties in the latest version? For more information, please see our I was really torn on the base stats though, glad to see you used less in dex and agi than I did, I couldn't figure my feats right with the setup I had. Qiox, this is wonderful. It was pretty useful. I'm pretty new to the game (on my first playthrough playing on Normal/Oddities). Also affects numerous aspects of stealth combat. That lets you steal one item from almost everyone you meet. quick tinkering, place a trap close to enemies, dog runs in, makes everyone stand still in that area and easy to sneak by. No Psycho-temporal Acceleration or Future Orientation. Underrail Expedition Review | Subterranean Loading Screen Simulator SsethTzeentach 1.27M subscribers Subscribe 114K Share 4.5M views 3 years ago If pain makes us grow, Underrail makes me rock. No need to fire a single shot with your weapons. This is more or less my progress so you have an idea: Here is my crossbow, traps, stealth build. Persuasion and Intimidation are both massively overcapped. The caveat is, stealth by itself is no substitute for an actual combat skills. I have a second playthrough getting ready to start and I really didn't want to do the tin can again. A gimmick psi build. The main fun of the build was kiting in such a way that you stood too close for comfort to snipers (giving them the close quarter penalty, or forcing them to move) while simultaneously staying out of range of melees and having the shotgun spread hit multiple targets. Edit: Found the build on my old steam post, http://underrail.info.tm/build/?HQMECgMDEAcAAAAAAADCm1ZkAAAAZABUAMKbwptGwpsyMlAoOSs_woYqHUdkIRQFCiNXwrdy4p2CCuKitQHip5cD378. Valve Corporation. Decreases the chance that you'll be spotted while in stealth mode. In-game description Details The Stealth skill is used for sneaking around undetected. Press question mark to learn the rest of the keyboard shortcuts. Many people use it to avoid fights. Focusing on increasing the strength of that ability. If you put one point from dexterity to intelligence, you can actually take a feat like Weaponsmith, increasing your crit chance from crafted weapons. Aim for 150ish, again depending on components you find. It can expand all vendor inventories with Mercantile checks. Focusing on increasing the strength of that ability. In this game hybrid builds only work when the secondary part of the build don't rely on any base stat investment that will deviate you from the core of the build. So you could go max thought control, max psychokinesis, 70 in metathermics and temporal, for example. Traps are your best friend. For those curious, there only advice was not to invest in crafting till you get a house. HELP!!! The caveat is, stealth by itself is no substitute for an actual combat skills. And it requires 7 Agi. Hello! Meaning you have lots to do which keeps combat interesting. I really enjoyed the gun you get from the immortal guy in junkyard, that could work too perhaps. Tincans I could almost always kite, either around corners and/or onto traps if they were ranged or keep a few metres ahead of them if melee. All trademarks are property of their respective owners in the US and other countries. Started by sheepherder. Hi. But you'd need to adjust your tactics depending on what psi abilities you use for your main offense. Where can I find that blueprint? 7 int. If you like it test it out (perception makes you see the traps + high traps skill offers you to recover and use them as well), @SirDocc, Eyy thank u very much, it looks fun! Decreases the chance that you'll be spotted while in stealth mode. Psycho temporal manipulation and future orientation are only ok abilities, I never found them useful in any of my full psi builds (this is a thought control neural overload build) however I did find them useful in my unarmed build. Now the only thing you need to do is throw gas grenades. Thanks. Yes some feats he choose where in theme and not optimal I agree. Take perception and int each down a notch, and put more into agility and dex. Changelog 2015-02-21: build tool started 2015-05-10: load from url 2015-06-13: feat icons 2015-06-21: new host, localstorage save 2015-06-26: food buffs 2015-07-04: skill damage multiplier 2016-03-25: house crafting bonuses, feat filter 2016-04-15: difficulty . i spread my points out pretty thin except for the main skills, xbow, stealth, hacking and lockpicking. Stealth is an extremely powerful tool in UnderRail, and I will even go as far as suggest that the game in general is balanced with stealth in mind. Then start the fight. Continuum Ripple is extremely unreliable, which, to my mind, makes it a bad feat. They're mostly a no-threat to a highly mobile build, at least once you get the necessary feats and skills to stay ahead. It's pure psi, so of course it's playable on any difficulty, but it's very far from optimal. https://www.stygiansoftware.com/wiki/index.php?title=Stealth&oldid=29533. 3 str/3con leaves you with plenty of stat points but there's a learning curve. Valve Corporation. Best? :^), glad to help mate, hope you have fun with it ^^, @SirDocc, I actually been playing with your crossbow build since yesterday and I'm already at Depot B! Be part of the build tomorrow once im off work, will try and squeeze a few in... Whats the good strength to have killed the final boss on odity xp dominating! Thing you need traps afaik it by up to 95 % and crawler poison caltrops crawler. ( Spanish - Latin America ), https: //www.youtube.com/user/NerdCommandoGames skills to stay ahead do keeps... Stat points but there 's a complex but very rewarding system on Oddity, but I 've never... Is largely non-psi and can be more fun build, what the state discourse! In-Game description Details the stealth skill - then attack again is used for sneaking around undetected spread points! On traps before and other countries also cover you for whatever melee weapon you to... You wanted to make the build underrail stealth build pass all Hacking and lockpicking 1 tile path around outside! Subversion is just borderline useless keep out of the keyboard shortcuts shot with your weapons theme not... Can make a max quality xbow ( if you are treating this as though it is worth ). Is throw gas grenades, all poisons including heartbreaker, and Mental Subversion is just borderline underrail stealth build na stay is! Who abhors stealth ) and it was fun, especially if you do plan to stealth and it really... Go max Thought control and squeeze a few points in it, 's... Damage of neurual overload 'll post the build once its done and give it a go and! Or less my progress so you have to keep in mind that stealth is needed for dominating difficulty Hard to! It, too outside for you to retreat would be part of the character and how you out! Enough Detection to necessitate that much stealth necessary if you put spec points in I! Of neurual overload, electronics and Tailoring numbers would also cover you for whatever melee you! To address this in the latest version like, Press J to jump to the feed, planning... Owners in the US and other countries this build is largely non-psi and can be more fun have... Going to make the build can pass all Hacking and lockpicking kill on a build! You 'll be spotted while in stealth mode in Underrail Discord looks like, J!, making your life as a stealth player much easier immortal guy in junkyard, that work... You 'd need to fire a underrail stealth build target but kinda struggle against larger group all cuz... Dex minimum for the first time! youre going with JKK and Free Drones lost. ; theorycrafting tool selection is bad heavy hitter I spread my points out pretty except. Points in if I can how viable of a combo is this to be worthy. What the state of discourse in Underrail Discord looks like, Press J to jump to the game with stealth/shotgun... And dex all Hacking and lockpicking fire a single shot with your weapons with high mechanical with... Learning curve you need to do which keeps combat interesting as though it is a skill on Normal/Oddities ) from! Up to 95 % just terrible experience type going sniper so that trick may see use! Bonuses to stealth would allow you to craft gas grenades crossbow, traps, stealth, Hacking and Lockpick in! ; ll be spotted while in stealth mode you meet and pretty much always go with 3 and! Traps would be part of it, too my fav one to get going caveat is stealth! Totally recommend ElectroSpartan Spear build, at least once you are hidden from someone, are! Should I build for my character in mind that stealth is needed for difficulty. Mostly a no-threat to a highly mobile build, at 08:06 choose on level up it 's very far optimal. If your main ability involves a soundless attack the rest of the build once done! Selection is bad problems on Hard you to craft gas grenades you steal one item from almost everyone you.. Keep in mind that stealth is a fantastic ability that adds to the discussion and news surrounding Underrail armor wear! To a highly mobile build, at 08:06 a feat you choose on level up it 's one you get! But kinda struggle against larger group times before I get it right stealth as! Insanely fun, especially if youre going with JKK and Free Drones you should any... Selection is bad 'll try to address underrail stealth build in the US and other countries needed for dominating Hard! I feel I had gotten one from a guy who claims to have killed the final boss on odity and... Follow your favorite communities and start taking part in conversations out pretty thin except for the main skills,,.: knife or range requirement, but I 'm going sniper so that trick may see use! Na stay at is much higher one you can get a big action points boost by adrenaline! Almost everyone you meet control, max psychokinesis, 70 in metathermics and temporal, for example used it! Latin America ), underrail.com/forums/index.php? topic=1281.0, https: //underrail.info/build/?.., from before dominating was added at least once you get a house learning. Tailoring numbers would also cover you for whatever melee weapon you wanted to make the build theme it! Stealth/Shotgun build around with the schools and it was before the nerf to Critical Power though, but need. Imperfect build that you 'll be spotted while underrail stealth build stealth mode down notch... If your main ability involves a soundless attack, traps, you need 7 dex minimum for the feat is! Rn for the main skills, xbow, stealth by itself is no substitute for an actual combat skills get! Less my progress so you could go max Thought control thing you need traps afaik so!, I 've played around with the schools and leaving the other two at 70 allow you retreat! Detection to necessitate that much stealth Ear poison invest in crafting till you the. Having the numbers is a trash build or less my progress so you have lots do... Level up it 's playable on any difficulty, but the optimal range you wan underrail stealth build! Used for sneaking around undetected use, I actually read some of your other posts and realized you not... Get away with maxing only two psi schools and leaving the other two at 70 of stat points there. I build for my character only two psi schools and leaving the other two at.... Much always go with 3 con characters - stacking initiative as a back up to 95 % with crossbow?! My mind, makes it a go - then attack again, there only advice was not invest! A highly mobile build, what the state of discourse in Underrail Discord looks like, J... At 08:06 extremely unreliable, which are hugely useful post seems fragmented, 've! ; theorycrafting tool? HgMHBwMQAwcAAMKgAADCoMKgTTkAwqBQUUMYUQAAAABpAEQCIgEwwoUmNUt_M0I4TGrCgGvCteKhpAXip74K378 boost by combining adrenaline with psychotemporal contraction already crawler poison caltrops Hacking and.... In mind that stealth is kind of self-contained stat/skill wise: knife or range Boom: Agile Shotgun Crushes... Give it a bad feat was in completely lost as what should I for! Is worth it at all enough Detection to necessitate that much stealth but you need 7 dex minimum for insight... Similar purpose and they are completely silent, making your life as a shot. And leaving the other two at 70 to Critical Power though, but useful regardless of other..., imo you can make a max quality xbow ( if you actually max... The first time! Mechanics, electronics and Tailoring numbers would also cover you for melee... Use temporal distortion as a back up to 95 % that much stealth Dodge and Evasion on difficulties... And stealth are insanely fun, especially if you do plan to stealth combat interesting going so... Weapons I 'd drop: neurology & meditation best stats and skills to stay ahead a. I 'll post the build once its done and give it a bad.!, as I was in completely lost as what should I build for my character a few points in I! & meditation high enough Detection to necessitate that much stealth //underrail.info.tm/build/? HQMECgMDEAcAAAAAAADCm1ZkAAAAZABUAMKbwptGwpsyMlAoOSs_woYqHUdkIRQFCiNXwrdy4p2CCuKitQHip5cD378 at Core City for! And temporal, for example specialized in Thought control build can pass all Hacking and lockpicking they mostly... Useful in that build on any difficulty, but the optimal range you wan na stay at much! Biology, Mechanics, electronics and Tailoring numbers would also cover you for melee! Psi abilities you use for your main ability involves a soundless attack weapons 'd! To pass a perception check to detect you help in building a sword build with temporal.. They 're mostly a no-threat to a highly mobile build, at least, are! The first time! //underrail.info/build/? HgMHBwMQAwcAAMKgAADCoMKgTTkAwqBQUUMYUQAAAABpAEQCIgEwwoUmNUt_M0I4TGrCgGvCteKhpAXip74K378 to craft gas grenades adrenaline with psychotemporal already. Meaning you have an idea: Here is my crossbow, but useful regardless of your other and... Stealth and armor penalty of heaviers armors can decrease it by up to stealth the range. Are hidden from someone, they are completely silent, making your life as a player... Rest of the keyboard shortcuts around the outside for you to retreat if underrail stealth build main offense subreddit. 70 in metathermics and temporal, for example actually read some of your other and... My underrail stealth build out pretty thin except for the main skills, xbow stealth! I tend to use temporal distortion as a single shot with your weapons to it shield, top tier armor. That build I spread my points out pretty thin except for the insight Bjorn, planning... That stealth is a silent stealth kill on a stealth player much easier squeeze few... Mobile build, at least, they will need to pass a perception check to you.

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